My CW Military Sims

PUBLISHER: HPS Simulations
RESEARCH & SCENARIO DESIGN: Andrew Wagenhoffer



Scenarios (w/ Lee Hook):

Campaign Vicksburg has 57 scenarios, including the historical battles of:
  • Chickasaw Bayou
  • Port Gibson
  • Raymond
  • Jackson
  • Champion Hill
  • Big Black Bridge
  • Milliken’s Bend and the
  • Vicksburg Assaults of 19 and 22 May 19
"What-if" battles include:
  • Grant Assaults on Snyder’s Bluffs
  • Redbone Church
  • Grindstone Ford
  • Ingraham Heights
  • July 6 Final Assault on Vicksburg
Large maps and inclusive orders of battle offer unlimited possibilities for user-created scenarios. Maps covering the following areas, and smaller areas in between, are included with Campaign Vicksburg:
  • Big Black River to Raymond
  • Bolton-Clinton-Jackson
  • Vicksburg to Snyder’s Bluffs
  • Grand Gulf
  • Hankinson’s Ferry to Warrenton
  • Milliken’s Bend
  • Port Gibson
  • Port Gibson to Hankinson’s Ferry
  • Redbone Church
  • Vicksburg itself at various stages of the siege
The Campaign Game:
The campaign is played over a large area from Snyder’s Bluff south to Port Gibson, and from Vicksburg east to the state capital of Jackson. On the advance, the Union player can choose among several strategic pathways with the ultimate goal of capturing Vicksburg. The Confederate guardians of the “Hill City” can elect to act purely on the defensive or counterattack instead. The choices are yours.

At each stage of the campaign, players choose operational decisions that will result in a tactical battle to be played out on an expansive map, providing room for maneuver. The campaign is non-linear, with both offensive and defensive operational options available to each side.

Play Modes:
  • AI (against the computer),
  • Play-By-E-Mail,
  • Two-Player Hotseat (single computer),
  • Network Play (both two player and multiplayer using teams).





Introduction:
It is now 24 June 1862 and General Lee is moving his divisions into position for a grand offensive to relieve the Confederate capital. Bolstered by reinforcements from the eastern seaboard and the Shenandoah Valley, the Army of Northern Virginia will soon be at peak strength (Lee will never again command an army this size).

The goal of the upcoming offensive is none other than the complete destruction of the Army of the Potomac. On the Union side, General McClellan is planning an attack south of the Chickahominy on the 25th at a place called Oak Grove. The famed "Seven Days" is about to begin…

Scenarios:

129 Scenarios, including the historical battles of:
  • Fair Oaks/Seven Pines - May 31-June 1, 1862
  • Oak Grove - June 25, 1862
  • Beaver Dam Creek (Mechanicsville) - June 26, 1862
  • Gaines's Mill - June 27, 1862
  • Skirmish at Golding's Farm - June 28, 1862
  • Allen's Farm and Savage Station - June 29, 1862
  • Glendale (Frayser's Farm) and White Oak Swamp - June 30, 1862
  • Malvern Hill - July 1, 1862
7-, 6-, 5-, 4-, 3-, and 2-day "Campaign Scenarios" are available for players who wish to play the entire Seven Days beginning at each day of the weeklong campaign.

Play Modes:
  • AI (against the computer),
  • Play-By-E-Mail,
  • Two-Player Hotseat (single computer),
  • Network Play (both two player and multiplayer using teams).






Introduction:
The early years of the American Civil War witnessed several desperate struggles for possession of the vast Ozark region of Missouri and Arkansas. The fate of embattled Missouri was crucial to the war efforts of both sides and Campaign Ozark depicts these decisive conflicts in three campaigns: (1) 1861 Missouri Campaign: Lyon's offensive across the length of Missouri from Boonville to
Carthage and Wilson's Creek, (2) 1862 Pea Ridge Campaign: Curtis's drive from Missouri into Arkansas culminating in the battle of Pea Ridge, (3) 1862 Fall Campaign: Newtonia and Cane Hill to Hindman's counterstroke at Prairie Grove. The heart of the game are the 3 campaigns. Bonus scenarios covering the siege and relief of Lexington are included.

Four Campaigns:
  • Lyon's 1861 Missouri Campaign
  • The Siege of Lexington
  • The Pea Ridge Campaign
  • The Fall 1862 Ozark Campaign

At each stage of a campaign, players choose from 2-4 operational decisions that will result in a tactical battle to be played out on an expansive map, providing room for maneuver. The campaign is non-linear, with both offensive and defensive operational options available to each side.


Scenarios:
Campaign Ozark also contains 79 scenarios, including the historical battles of Pea Ridge, the Siege of Lexington, and many others. Though every scenario may also be played as a stand-alone, the bulk of the scenarios are integrated into the operational/tactical campaigns, providing a high degree of replay value.


Play Modes:
  • AI (against the computer),
  • Play-By-E-Mail,
  • Two-Player Hotseat (single computer),
  • Network Play (both two player and multiplayer using teams).






Introduction:
Campaign Corinth depicts the Mississippi front of the vast Confederate offensive in the Fall of 1862 that culminated in the battle of Corinth. Defending Federal gains in Mississippi and West Tennessee are Federal Generals Ulysses S. Grant and William S. Rosecrans. Their opponents, Confederate Generals Earl Van Dorn and Sterling Price, have dreams of planting their banners on the banks of the Ohio River.

The heart of the game is the campaign. At each stage, players choose from 2-4 operational decisions that will result in a tactical battle to be played out on an expansive map, providing room for maneuver. The campaign is non-linear, with both offensive and defensive operational options available to each side.


Scenarios:
Campaign Corinth contains 197 scenarios, including the historical battles of Iuka, Corinth, and Davis Bridge along with smaller actions at Middleburg, Britton's Lane, and Big Hill. Though every scenario may also be played as a stand-alone, the bulk of the scenarios are integrated into the operational/tactical campaign, providing a high degree of replay value.

Play Modes:
  • AI (against the computer),
  • Play-By-E-Mail,
  • Two-Player Hotseat (single computer),
  • Network Play (both two player and multiplayer using teams).